Strong of 10 years of experience in animation, VFX and video games, Guillaume is a polyvalent 2D artist, with an affinity for character art and storytelling.
■ Biography ■
After graduating from ESMA Montpellier and co-directing the award-winning 3D animation short "MYTHO LOGIQUE" in 2010, Guillaume started working as a 3D artist & animator in the advertising and animation industry, most notably for THE MILL (UK) and IN EFECTO (France).
Switching to video games in late 2014, Guillaume worked as a 2D artist for indie game studio KOBOJO (France). He then moved to Poland in September 2016 to join CD PROJEKT RED (Poland) as a 2D generalist artist on "Gwent" and "Thronebreaker", two games spin-off from the critically acclaimed "WITCHER" franchise.
Back in France since October 2018, Guillaume has worked as a 2D/UI Artist for UBISOFT on the highly-anticipated adventure game "Beyond Good and Evil 2", before going freelance from April 2020. Since then, he provides illustrations and character designs for independent clients, while developing a supernatural thriller comic book.
■ Available for freelance work ■
▫ Character design
▫ Comic books covers / layouts
On the game "Beyond Good And Evil 2"
■ UI Assets creation and integration (using in-house technology) ■ Iconography visual research (icons and HUD elements) ■ 2D/3D R&D (animated mockups creation to push forward ideas, and communicate with the appropriate department on the technical needs of the UI Team)
On the game "Thronebreaker: The Witcher Tales"
■ 2D Map assets creation: enviro/props design and rendering ■ Character dialogue animation R&D (Adventure installment) ■ Vista matte painting ■ Voice acting (inkeeper)
On the game "Gwent: The Witcher Card Game"
■ 3D Animation (Spectral whale card) ■ 2D Menu illustrations ("Starter pack", "Holiday pack", "Lunar New Year")
On the game "Mutants: Genetic Gladiators"
■ Character concept, character animation, assets creation ■ 2016 splash screen illustration
On the game "Primal Legends"
■ Additional character art
Animation, 3D & VFX for commercials/billboard/print projects.
Various tasks depending on the projects: Modeling, texturing / Rigging / Layout / Animation / Lighting, rendering / Compositing / Concept art / Digital painting
Animation, 3D & VFX for commercials and game cinematics.
Various tasks depending on the projects: Modeling / Rigging / Previz / Animation / Concept art
Co-director of 3D Animation short film "MYTHO LOGIQUE".
■ All character designs ■ All Storyboards ■ Stereoscopic 3D layout ■ Character modeling and rigging (shared task) ■ Character fx (hair dynamics for all female characters) ■ Animation (shared task) [Breakdown available on Vimeo] ■ Lighting/rendering ■ Compositing (shared task) ■ Film and trailer editing.