Strong of 8 years of experience in animation, VFX and video games, Guillaume is a polyvalent 2D and 3D artist, with an affinity for visual storytelling and character design.
■ Biography ■
After graduating from ESMA Montpellier and co-directing the award-winning 3D animation short "MYTHO LOGIQUE" in 2010, Guillaume started working as a 3D artist & animator in the advertising and animation industry, most notably for THE MILL (UK) and IN EFECTO (France).
Switching to video games in late 2014, Guillaume worked as a 2D artist for indie game studio KOBOJO (France). He then moved to Poland in September 2016 to join CD PROJEKT RED (Poland) as a 2D generalist artist on "Gwent" and "Thronebreaker", two games spin-off from the critically acclaimed "WITCHER" franchise.
Since October 2018, Guillaume is back in France and works as a 2D/UI Artist at UBISOFT on the highly-anticipated adventure game "Beyond Good and Evil 2", while also providing storyboards for "SuperFreaks" (a ComiXology Originals comic book, created by Elsa Charretier, Pierrick Colinet and Margaux Saltel).
Apart from visual works, Guillaume is also a prolific multi-instrumentalist musician and songwriter, involved in several projects in the Montpellier area, in styles as varied as rock, electronica and pop.
■ Available for freelance work ■
▫ Comic book covers / interiors / storyboards
▫ Character design
On the game "Thronebreaker: The Witcher Tales"
■ 2D Map assets creation: enviro/props design and rendering ■ Character dialogue animation R&D (Adventure installment) ■ Vista matte painting ■ Voice acting (inkeeper)
On the game "Gwent: The Witcher Card Game"
■ 3D Animation (Spectral whale card) ■ 2D Menu illustrations ("Starter pack", "Holiday pack", "Lunar New Year")
On the game "Mutants: Genetic Gladiators"
■ Character concept, character animation, assets creation ■ 2016 splash screen illustration
On the game "Primal Legends"
■ Additional character art
Animation, 3D & VFX for commercials/billboard/print projects.
Various tasks depending on the projects: Modeling, texturing / Rigging / Layout / Animation / Lighting, rendering / Compositing / Concept art / Digital painting
Animation, 3D & VFX for commercials and game cinematics.
Various tasks depending on the projects: Modeling / Rigging / Previz / Animation / Concept art
Co-director of 3D Animation short film "MYTHO LOGIQUE".
■ All character designs ■ All Storyboards ■ Stereoscopic 3D layout ■ Character modeling and rigging (shared task) ■ Character fx (hair dynamics for all female characters) ■ Animation (shared task) [Breakdown available on Vimeo] ■ Lighting/rendering ■ Compositing (shared task) ■ Film and trailer editing.