Hi, my name is Guillaume, and I'm a versatile 2D artist, illustrator, animator and designer, specializing in video games (with previous experience as a 3D artist for animation/VFX) with 14+ years of experience.
What excites me the most is character-driven storytelling! Taste-wise, my favorite universes are gothic/folk horror and superheroes. I like vibrant and saturated colors, negative space compositions, and rock music.
Currently based in Montpellier in southern France, I offer my skills to any dynamic and flexible team, and I am willing to move if need be. Let's get in touch!
Wide range of tasks: 2D & UI Art, illustration, digital coloring, comic book layout, graphic & character design, asset preparation, video direction / editing / post-production, audio mixing.
Clients include: UBISOFT MONTPELLIER (France) - EXIT PLAN GAMES (Poland) - BOMPER STUDIO (UK) - ROUND 5 (France) - AUZOU ÉDITIONS (France) - LOST PILGRIMS RECORDS (France) - REJUVENATION RECORDS (France) ...
Character Illustration
On the game "Prince of Persia: The Lost Crown"
■ UI Art and design visual R&D ■ In-game dialog layout R&D
On the game "Beyond Good And Evil 2"
■ UI Assets creation and integration (using in-house technology) ■ Iconography visual research (icons and HUD elements) ■ 2D/3D R&D (animated mockups creation to push forward ideas, and communicate with the appropriate department on the technical needs of the UI Team)
On the game "Thronebreaker: The Witcher Tales"
■ 2D Map assets creation: enviro/props design and rendering ■ Character dialogue animation R&D (Adventure installment) ■ Vista matte painting ■ Voice acting (inkeeper)
On the game "Gwent: The Witcher Card Game"
■ 3D Animation (Spectral whale card) ■ 2D Menu illustrations ("Starter pack", "Holiday pack", "Lunar New Year")
On the game "Mutants: Genetic Gladiators"
■ Character concept, character animation, assets creation ■ 2016 splash screen illustration
On the game "Primal Legends"
■ Additional character art
Animation, 3D & VFX for commercials/billboard/print projects.
Various tasks depending on the projects: Modeling, texturing / Rigging / Layout / Animation / Lighting, rendering / Compositing / Concept art / Digital painting
Animation, 3D & VFX for commercials and game cinematics.
Various tasks depending on the projects: Modeling / Rigging / Previz / Animation / Concept art
Co-director of 3D Animation short film "MYTHO LOGIQUE".
My assignments:
■ All character designs ■ All Storyboards ■ Stereoscopic 3D layout ■ Character modeling and rigging (shared task) ■ Character fx (hair dynamics for all female characters) ■ Animation (shared task) [Breakdown available on Vimeo] ■ Lighting/rendering ■ Compositing (shared task) ■ Film and trailer editing.